![]() ![]() This effect completely nullifies the vast majority of the target's special abilities (if any) until the Curse ends, including Weaken, Freeze, Slow, Attacks Only, Strong Against, Resistant, Insanely Tough, Massive Damage, Insane Damage, Knockback, Dodge Attack, Warp, Curse (ironically), and Toxic. ![]() Units with this ability have a chance to Curse enemies of specific traits, with the duration varying based on the unit. Warp Įnemy cannot inflict negative status effects for a short time. The Breakerblast Cannon has this effect as well. The default Cat Cannon/Sniper the Cat/Holy Blast has this effect against applicable enemies, though it is distinct from Knockback due to its shorter duration and lower distance. This ability is affected by "Knockback" Cat Combos.įor a list of Cats with the "Knockback" ability, see here.įor a list of enemies with the "Knockback" ability, see here. The Fruit Treasures increase the knockback distance by 30%. The animation of a knockback lasts for 12 frames, and units don't have a hitbox for the duration of it. It will also be overwritten by said " Knockback" (" Stagger") effect if both are caused by the same attack. This effect is completely separate from the " Knockback" caused by %HP loss (or " Stagger" in technical terms). The ability has a set chance to activate and varies between units. Units with this ability can push enemies of specific traits back, while enemies will push back all units. Unit has a set chance to push indicated enemy types back towards their base. The Curse effect disables all abilities in this section. They only affect indicated enemy types, which vary depending on the unit. ![]() When close to the enemy base, units with this ability will stop at their maximum effective range rather than their standing range.įor a list of Cats with "Omni Strike", see here.įor a list of enemies with "Omni Strike", see here.Ībilities in this section are listed under "Abilities" in the filter - with the exception of Toxic, which isn't listed there at all. Some units, such as Mighty Aegis Garu and Black Okame, have less than -320 inner range (320 is the size of a hitbox), causing them to have a blind spot within their hitbox where they cannot damage enemies that clip inside, notably zombies. Cat Units rarely have such a luxury, so for them Omni Strike is primarily used for hitting Zombies that burrow past them the caveat is that units with Omni Strike can only damage enemies behind them if a target ahead is within their attack range for them to attack. This ability is similar to Long Distance, but the minimum effective range is always negative (or 0) instead the maximum effective range still varies based on the unit, which can give them a form of "piercing range" without a blind spot. Omni Strike This ability was added in BCJP 6.10.Īttacks enemies both ahead and behind unit in a wide area. To better understand how this ability functions, see Hitbox.įor a list of Cats with the "Long Distance" ability, see here.įor a list of enemies with the "Long Distance" ability, see here. While this doesn't matter much due to all units having at least 100 standing range, this also gives them a blindspot should an opposing unit clip into its hitbox, and they will stand dangerously close to the enemy base, leaving them open to all sorts of attacks. Some units, such as Ahirujo and Naala, have a minimum effective range of 1. Therefore, when reaching the enemy base, single-target units with Long Distance will only be able to hit said base, unless an enemy is perfectly aligned with the base, in which case it strikes one of them at random. When reaching the enemy base, Long Distance will stop at the minimum effective range rather than attack range. For example, Nerd Cat stands at 1,200 range but may hit enemies up to 1,500 range away. They have a minimum effective range in the positives and cannot harm any enemies closer to them, but they may hit further than their standing range too. Units at long distance will receive damage but attacks may miss units at closer range.Īlways paired with either Single Target or Area Attack, units with this ability have a set area that damages enemies within when attacking. Attack Types determine how and when a unit attacks. ![]()
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